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1. Fast Physical Optics Integrated Based on Vulkan Ray Tracing NSTL国家科技图书文献中心

Xirun Yin |  Ruoming Zhang... -  《2024 Photonics & Electromagnetics Research Symposium: Photonics and Electromagnetics Research Symposium (PIERS), 21-25 April 2024, Chengdu, China》 -  Photonics and Electromagnetics Research Symposium - 2024, - 1~4 - 共4页

摘要: tracing. We utilized Vulkan Ray Tracing interface for | High-frequency asymptotic methods, such as |  Physical Optics, handle the scattering analysis of |  electrically large targets effectively, due to reducing |  storage and CPU time. But the occlusion relationship
关键词: Visualization |  Three-dimensional displays |  Software algorithms |  Graphics processing units |  Physical optics |  Ray tracing |  Hardware

2. Graphics Shader Program Development in C# Using Source Generators NSTL国家科技图书文献中心

David Szabo |  Zoltan Illes... -  《Proceedings of International Conference on Recent Innovations in Computing,Vol. 2》 -  International Conference on Recent Innovations in Computing - 2024, - 511~522 - 共12页

摘要:Low-level GPU (Graphics Processing Unit | ) development requires the use of a Graphics API to control |  the GPU device and involves shader development for |  implementing the kernel applications executing on the GPU | . Every Graphics API supports and prefers a different
关键词: C# |  Source generator |  Real-time |  Shaders |  Vulkan |  OpenGL |  Graphics

3. Towards Software-Based Vendor-Independent Preemption for Hardware Accelerated Workloads NSTL国家科技图书文献中心

Sebastian Wiedemann |  Jakob Zwirchmayr... -  《2024 Austrochip Workshop on Microelectronics》 -  Austrian Workshop on Microelectronics - 2024, - 1~4 - 共4页

摘要: on Vulkan that enables preemptive execution |  Vulkan driver is available. This mechanism shows |  system. While Vulkan support is not restricted to GPUs | The increasing use of acceleration hardware | , such as DSPs, FPGAs and GPUs, has significantly
关键词: Performance evaluation |  Embedded systems |  Source coding |  Prototypes |  Graphics processing units |  Hardware |  Real-time systems |  Microelectronics |  Delays |  Field programmable gate arrays

4. Zatel: Sample Complexity-Aware Scale-Model Simulation for Ray Tracing NSTL国家科技图书文献中心

Davit Grigoryan |  Yuan Hsi Chou... -  《2024 IEEE International Symposium on Performance Analysis of Systems and Software: IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS 2024), 5-7 May 2024, Indianapolis, IN, USA》 -  IEEE International Symposium on Performance Analysis of Systems and Software - 2024, - 156~166 - 共11页

摘要: Vulkan-Sim, a cycle-accurate simulator. By relying on |  Vulkan-Sim, architectural changes are captured through | Ray tracing is a computationally intensive |  rendering technique that simulates the behavior of light |  rays as they interact with objects in a scene. It is
关键词: Video games |  Accuracy |  Measurement uncertainty |  Graphics processing units |  Ray tracing |  Time measurement |  Hardware

5. A Comparison of Performance on WebGPU and WebGL in the Godot Game Engine NSTL国家科技图书文献中心

Emil Fransson |  Jonatan Hermansson... -  《2024 IEEE Gaming, Entertainment, and Media Conference》 -  IEEE Games, Entertainment, Media Conference - 2024, - 1~6 - 共6页

摘要: Vulkan. Currently, very limited research exists | WebGL has been the standard API for rendering |  graphics on the web over the years. A new technology | , WebGPU, has been set to release in 2023 and utilizes |  many of the novel rendering approaches and features
关键词: Graphics |  Graphics processing units |  Entertainment industry |  Games |  Media |  Rendering (computer graphics) |  Particle measurements

6. The Design of the Lunar-VISE Gamma Ray Neutron Spectrometer NSTL国家科技图书文献中心

Erik B. Johnson |  Evan Weststrate... -  《Hard X-Ray, Gamma-Ray, and Neutron Detector Physics XXVI》 -  Hard X-Ray, Gamma-Ray, and Neutron Detector Physics (conference) - 2024, - 1315107.1~1315107.7 - 共7页

摘要:The Lunar Vulkan Imaging and Spectroscopy |  Explorer (Lunar-VISE) mission consists of a suite of |  instruments to explore the Gruithuisen Domes located in the |  northern lunar hemisphere. One of instruments to be |  mounted on a rover is a gamma ray and neutron
关键词: CLYC |  Gamma ray spectroscopy |  Neutron spectroscopy |  Elemental composition |  The moon |  Gruithuisen domes |  Pulse shape discrimination

7. A GPU Computation-Based Ray Tracing Engine with User-Friendly and Scalable Rendering Features and Structures NSTL国家科技图书文献中心

Yansong Yu |  Zhenlong Du -  《Seventh International Conference on Computer Graphics and Virtuality (ICCGV 2024): 23-25 February 2024.Hangzhou, China》 -  International Conference on Computer Graphics and Virtuality - 2024, - 1315804.1~1315804.10 - 共10页

摘要: Vulkan and DirectX, though powerful, demand a | Realistic rendering involves the creation of |  visually realistic images through computer graphics |  techniques, commonly applied in fields such as film, video |  games, and computer-aided design. Recent advancements
关键词: Real-time rendering |  Ray tracing |  Compute shaders |  GLSL |  OpenGL

8. Instrument Performance of the Lunar-VISE Gamma Ray Neutron Spectrometer NSTL国家科技图书文献中心

E. B. Johnson |  E. Weststrate... -  《2024 IEEE Nuclear Science Symposium ,Medical Imaging Conference and Room Temperature Semiconductor Detector Conference》 -  Medical Imaging Conference |  IEEE Nuclear Science Symposium |  Room-Temperature Semiconductor Detectors Conference - 2024, - 1~1 - 共1页

摘要:The Lunar Vulkan Imaging and Spectroscopy |  Explorer (Lunar-VISE) mission consists of a suite of |  instruments to explore the Gruithuisen Domes located in the |  northern lunar hemisphere. One of instruments to be |  mounted on a rover is a gamma ray and neutron
关键词: Temperature sensors |  Spectroscopy |  Semiconductor device measurement |  Shape |  Instruments |  Moon |  Gamma-rays

9. CRISP: Concurrent Rendering and Compute Simulation Platform for GPUs NSTL国家科技图书文献中心

Junrui Pan |  Timothy G. Rogers -  《2024 IEEE International Symposium on Workload Characterization》 -  IEEE International Symposium on Workload Characterization - 2024, - 1~14 - 共14页

摘要: graphics pipeline to support Vulkan GLSL Shaders. We | Programmable graphics and compute shaders have |  blurred the lines between graphics processing and |  general-purpose computation. APIs such as Asynchronous |  Compute enable the concurrent execution of raster-based
关键词: Solid modeling |  Computational modeling |  Pipelines |  Graphics processing units |  Virtual reality |  Rendering (computer graphics) |  Throughput |  System-on-chip |  Kernel |  System analysis and design

10. Implementation of Manifold Next Event Estimation for Caustics Rendering on Vulkan NSTL国家科技图书文献中心

Jia-Wun Jhang |  Chun-Fa Chang -  《2023 9th International Conference on Applied System Innovation: ICASI 2023, Chiba, Japan, 21-25 April 2023》 -  International Conference on Applied System Innovation - 2023, - 193~195 - 共3页

摘要: implemented the MNEE methods on Vulkan, so that it can run | Caustics rendering has been an important topic |  in computer graphics. It is particularly a |  challenging problem because of the difficulty in path |  tracing algorithms to handle the specular-diffuse
关键词: Manifolds |  Technological innovation |  Estimation |  Rendering (computer graphics) |  Mobile handsets |  Real-time systems
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