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1. Deceptive Algorithms in Massive Multiplayer Online Role Playing Games (MMOs) NSTL国家科技图书文献中心

Jason Starace |  Anmol Singh... -  《Serious Games》 -  Joint International Conference on Serious Games - 2025, - 414~420 - 共7页

摘要: multiplayer online role-playing games (MMORPGs). By |  to implement deception in video games. The study |  issue of monotony in current games by training a | This paper proposes using a text-based dungeon |  crawler adventure as a case study to explore the methods
关键词: Deception |  Role playing |  Video game

2. Sociotropy and video game playing: Massively multiplayer online role-playing games versus other games NSTL国家科技图书文献中心

Plessis, Cedric |  Guerrien, Alain... -  《L'Encephale》 - 2025,51(2) - 111~118 - 共8页

摘要: Massively Multiplayer Online Role-playing Games (MMORPGs | ), considered to be pro-social games as they foster | Introduction. - Internet Gaming Disorder (IGD | ) is associated with several psychiatric disorders | . Previous research on IGD has predominantly focused on
关键词: Internet gaming disorder |  Sociotropy |  Depression |  Social anxiety |  Video games

3. Historical Tabletop Role-Playing Games: Integrating Historical and Cultural Content into the Character Creation Process NSTL国家科技图书文献中心

Sofia Despoina Kyrgi... |  Ioanna Afroditi Mazi... -  《Games and Learning Alliance》 -  International Conference on Games and Learning Alliance - 2025, - 361~367 - 共7页

摘要:Historical Role-Playing Games (RPGs) allow | , offering valuable insights into the role of the PG in |  players to immerse themselves in past worlds | , experiencing firsthand various social, political, and |  economic realities. Given this potential, further
关键词: Tabletop RPGs |  Character creation process |  Historical education

4. Modelling and Verification with Petri Nets of Asymmetric Role-Playing Learning Scenarios NSTL国家科技图书文献中心

Gaelle Guigon |  Mathieu Muratet... -  《Games and Learning Alliance》 -  International Conference on Games and Learning Alliance - 2025, - 368~374 - 共7页

摘要: teachers in designing asymmetric role-playing games using |  these role-playing scenarios, ensuring they promote |  a specific model and tools. These games are | . The system's effectiveness has been tested in games | Students need realistic practice in their
关键词: Petri net |  Serious game |  Co-design |  Automated check

5. A critical hit: Dungeons and Dragons as a buff for autistic people NSTL国家科技图书文献中心

Atherton, Gray |  Hathaway, Rhys... -  《Autism》 - 2025,29(2) - 382~394 - 共13页

摘要:Tabletop role-playing games (TTRPGs) are |  in tabletop role-playing and, in many ways |  interactions with like-minded individuals. Role-playing may | , leading to improved self-esteem.Tabletop role-playing |  of why autistic people could benefit from role
关键词: autism |  coping |  D&D |  Dungeons and Dragons |  empowerment |  fantasy |  heroes |  neurodivergent |  RPG |  TTRPG

6. A Framework for Mining Collectively-Behaving Bots in MMORPGs NSTL国家科技图书文献中心

Hyunsoo Kim |  Jun Hee Kim... -  《Pattern Recognition,Part IX》 -  International Conference on Pattern Recognition - 2025, - 400~419 - 共20页

摘要:-Playing Games), abnormal players (bots) using | In MMORPGs (Massively Multiplayer Online Role |  unauthorized automated programs to carry out pre-defined |  behaviors systematically and repeatedly are commonly |  observed. Bots usually engage in these activities to gain
关键词: Gaming bot detection |  Trajectory representation model

7. Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience NSTL国家科技图书文献中心

Laura Romero Rodrigu... |  Alberto Sanchez‐Alzo...... -  《Computer applications in engineering education》 - 2025,33(3) - 1~23 - 共23页

摘要: serious Role-Playing Game video games in engineering |  subject after playing. The games also positively |  academic performance, and the role of prior gaming | . The games were integrated into an engineering course |  earlier versions of the games indicated a decrease in
关键词: engineering |  game-based learning |  gamification |  serious games |  video games

8. Games as Cognitive Recreation: User Perspectives on Brain-Training Apps NSTL国家科技图书文献中心

Md Waseq Ur Rahman |  Maxwell Foxman... -  《International journal of human-computer interaction》 - 2025,41(4) - 2312~2322 - 共11页

摘要: experiences from playing digital games. The critical role of | This article investigates the role of games in |  affective utility of playing brain-training games and the |  emerging perspectives on the role of gaming in cognitive |  cognitive training through multimethod deductions from
关键词: Brain-training |  cognitive enhancement |  games |  entertainment |  automated text analysis |  thematic analysis

9. Learning Participatory Budgeting via Collaborative World-Building: A Case Study of Empaville NSTL国家科技图书文献中心

Richard Gomer |  Vanissa Wanick... -  《Games and Learning Alliance》 -  International Conference on Games and Learning Alliance - 2025, - 275~284 - 共10页

摘要: physical) Participatory Budgeting (PB) Role-Playing Game | Serious Games (SGs) can create a platform for |  such games and how learning takes place, particularly |  Games (ATMSG) as a method of analysis, we identified |  democratic participation by allowing players to make
关键词: Democracy |  Serious games |  Activity theory |  Participatory budgeting |  Civic participation

10. Creating a Serious Game on Top of an Agent-Based Simulation, an Applied Case to Crisis Management and Population Evacuation NSTL国家科技图书文献中心

Mathieu Bourgais |  Arnaud Saval... -  《Multi-Agent-Based Simulation XXV》 -  International Workshop on Multi-Agent-Based Simulation |  International Conference on Autonomous Agents and Multi-Agent Systems - 2025, - 3~14 - 共12页

摘要:, manifesting either as board games or role-playing | Serious games have become widely prevalent |  its challenges, as serious games come with specific |  multiple users playing different roles simultaneously on |  experiences, designed to train individuals to think and
关键词: Agent-based simulation |  Serious games |  Evacuation
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