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1. Kongruent - A Shader Language and Compiler for Efficient and Approachable GPU-Programming NSTL国家科技图书文献中心

Robert Konrad |  Stefan Gobel -  《Serious Games》 -  Joint International Conference on Serious Games - 2025, - 142~154 - 共13页

摘要:We introduce Kongruent, a new shader language |  and compiler, developed from scratch without any |  dependencies. Kongruent can cross-compile to all relevant |  system shader languages and bytecodes and provides |  significant advances in ease of use, compilation times
关键词: GPU-Programming |  Shaders |  Compilers |  GLSL |  HLSL |  MSL |  SPIR-V

2. A Multimedia Display Technology for Terminal of Shipborne Radar Based on Programmable Pipeline NSTL国家科技图书文献中心

Zhenkui Miao |  Gongjian Zhou... -  《Computational and Experimental Simulations in Engineering: Proceedings of ICCES 2024, Volume 1, Set 1》 -  International Conference on Computational & Experimental Engineering and Sciences - 2024, - 328~336 - 共9页

摘要: method using the GL Shading language (GLSL) which are | In the whole-ship integrated computing system | , the radar data is shared and processed for terminal |  display. To enhance the multimedia display effect of |  radar data, a multimedia display technology is
关键词: GLSL |  Programmable pipeline |  Shaders |  Multimedia control

3. A GPU Computation-Based Ray Tracing Engine with User-Friendly and Scalable Rendering Features and Structures NSTL国家科技图书文献中心

Yansong Yu |  Zhenlong Du -  《Seventh International Conference on Computer Graphics and Virtuality (ICCGV 2024): 23-25 February 2024.Hangzhou, China》 -  International Conference on Computer Graphics and Virtuality - 2024, - 1315804.1~1315804.10 - 共10页

摘要:Realistic rendering involves the creation of |  visually realistic images through computer graphics |  techniques, commonly applied in fields such as film, video |  games, and computer-aided design. Recent advancements |  in modern computer architectures and graphics cards
关键词: Real-time rendering |  Ray tracing |  Compute shaders |  GLSL |  OpenGL

4. Fast Geometric Sampling for Phong-Like Reflection NSTL国家科技图书文献中心

Shuzhan Yang |  Han Su -  《Advances in Computer Graphics: 40th Computer Graphics International Conference, CGI 2023, Shanghai, China, August 28 - September 1, 2023, Proceedings, Part II》 -  Computer Graphics International Conference - 2024, - 211~222 - 共12页

摘要: obtain per-pixel random numbers in GLSL. We also | Importance sampling is a critical technique |  for reducing the variance of Monte Carlo samples | . However, the classical importance sampling based on the |  Bidirectional Reflectance Distribution Function (BRDF) is
关键词: Sampling |  BRDF |  Monte carlo

5. Graphics Shader Program Development in C# Using Source Generators NSTL国家科技图书文献中心

David Szabo |  Zoltan Illes... -  《Proceedings of International Conference on Recent Innovations in Computing,Vol. 2》 -  International Conference on Recent Innovations in Computing - 2024, - 511~522 - 共12页

摘要: classes can be compiled into GLSL, SPIR-, and HLSL | Low-level GPU (Graphics Processing Unit | ) development requires the use of a Graphics API to control |  the GPU device and involves shader development for |  implementing the kernel applications executing on the GPU
关键词: C# |  Source generator |  Real-time |  Shaders |  Vulkan |  OpenGL |  Graphics

6. Towards Software-Based Vendor-Independent Preemption for Hardware Accelerated Workloads NSTL国家科技图书文献中心

Sebastian Wiedemann |  Jakob Zwirchmayr... -  《2024 Austrochip Workshop on Microelectronics》 -  Austrian Workshop on Microelectronics - 2024, - 1~4 - 共4页

摘要: framework utilizes modified GLSL shader source code to | The increasing use of acceleration hardware | , such as DSPs, FPGAs and GPUs, has significantly |  boosted computational performance potential in various |  domains. However, in safety-critical systems, this
关键词: Performance evaluation |  Embedded systems |  Source coding |  Prototypes |  Graphics processing units |  Hardware |  Real-time systems |  Microelectronics |  Delays |  Field programmable gate arrays

7. CRISP: Concurrent Rendering and Compute Simulation Platform for GPUs NSTL国家科技图书文献中心

Junrui Pan |  Timothy G. Rogers -  《2024 IEEE International Symposium on Workload Characterization》 -  IEEE International Symposium on Workload Characterization - 2024, - 1~14 - 共14页

摘要: graphics pipeline to support Vulkan GLSL Shaders. We | Programmable graphics and compute shaders have |  blurred the lines between graphics processing and |  general-purpose computation. APIs such as Asynchronous |  Compute enable the concurrent execution of raster-based
关键词: Solid modeling |  Computational modeling |  Pipelines |  Graphics processing units |  Virtual reality |  Rendering (computer graphics) |  Throughput |  System-on-chip |  Kernel |  System analysis and design

8. Design and implementation of SiPESC Platform construction process dynamic simulation system NSTL国家科技图书文献中心

Haijun Chang |  Mengling Shen... -  《International Conference on Intelligent Systems, Communications, and Computer Networks (ISCCN 2023): 24-26 February 2023.Changsha, China》 -  International Conference on Intelligent Systems, Communications, and Computer Networks - 2023, - 127020J.1~127020J.9 - 共9页

摘要: of the construction process, using plug-in, GLSL | In view of the dynamic simulation requirements |  rendering, key frame animation and collision detection |  technology, design and development of SiPESC animation |  editing and rendering engine module, in order to solve
关键词: SiPESC |  Dynamic simulation of construction process |  Plug-in |  Expandability

9. Individual Avatar Skeletal based Animation Feedback for Assisted Motion Control NSTL国家科技图书文献中心

Lars Lehmann |  Christian Wiede... -  《15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications: VISIGRAPP 2020, Valletta, Malta, 27-29 February 2020, v.4. VISAPP》 -  International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - 2021, - 206~213 - 共8页

摘要: visualisation system using OpenGL and GLSL shaders was | In medical training therapy (MTT), the precise |  execution of the training exercises is of decisive |  importance for the success of the therapy. Currently, a |  therapist has to treat up to 15 patients simultaneously on
关键词: Visualisation |  Feedback control |  Assisted motion control |  Motion error detection |  3D realtime animation
NSTL主题词: Motor Control |  Animation |  Skeletons |  Feedback |  based

10. Research on the visualization method of two dimensions underwater flow simulation NSTL国家科技图书文献中心

Ruizhe Ruizhe-Li |  Xueyi Xueyi-Bao... -  《2021 7th International Symposium on Mechatronics and Industrial Informatics: 7th International Symposium on Mechatronics and Industrial Informatics (ISMII), 22-24 Jan. 2021, Online, Zhuhai, China》 -  International Symposium on Mechatronics and Industrial Informatics - 2021, - 252~255 - 共4页

摘要: simulation adopts OpenGL and GLSL. The final experimental | The simulation and visualization of the flow |  field integrated into the rendering of the underwater |  scene is the key direction of the research work in the |  field of augmented reality in recent years. The
关键词: Jacobian matrices |  Energy loss |  Computational modeling |  Memory management |  Graphics processing units |  Rendering (computer graphics) |  Visual effects
NSTL主题词: visualization methods |  flow simulation |  Underwater
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